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Aonuma and Miyamoto apologize for Wind Waker’s failings

Posted by inpheaux on July 22nd, 2005 at 7:37 am

Furthermore, they promise Legend of Zelda: Twilight Princess will feature none of the same problems. Here's the pertinent quote from producer Eiji Aonuma:

At the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn’t feel complete. I apologise that we didn’t fix the triforce hunt at the end of the game. It was slow and dull.
[...]
During the development of Twilight Princess, I refused to repeat the same mistakes; it means more responsibility for me, but this time we can’t let things to go wrong.

Shigeru Miyamoto added the following:

I have absorbed the criticism we got from The Wind Waker - that the sea was too big and the number of dungeons and caves were too few... The new game will have more dungeons. Many more.

Wow.

Also: don your tinfoil hats, a rumor leaked out during all this - Legend of Zelda: Twilight Princess - Worldwide November Release. Nintendo's official word is still "Holiday 2005", but word on the street is "whenever the Xbox 360 is released". Whenever it gets released, the "Worldwide" aspect is quite astonishing, especially considering how Nintendo of Europe seemingly hates porting anything, let alone porting it on time for a simultaneous release.

Source: Reset Magazine via GameCube Europe
[Yes, this means the quotes above have been translated twice. Japanese -> Swedish -> English]

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