Weekly Valve news – Lost Coast & Xbox Port
Posted by inpheaux on October 28th, 2005 at 8:25 amHey, Look. Stuff to download. If you've got Half-Life 2, restart Steam and you'll be presented with Lost Coast. What's Lost Coast? Quoth SteamPowered:
Half-Life 2: Lost Coast, a single-player level custom-created to showcase High-Dynamic Range lighting (HDR) in the Source engine.
As this is effectively a tech demo, it has a quite hefty set of system [...]
Here, have some Reviews
Posted by inpheaux on October 24th, 2005 at 1:36 amHey. We're not dead. We've just been . . you know, Busy. Busy desperately trying to chip tiny portions out of our already busy schedules to fit in some Quality Time in which to play the 8.6 billion games being released this month. For instance, I know that I've been spending every waking moment for [...]
Valve pushes first “Steam 3″ update
Posted by inpheaux on October 12th, 2005 at 2:35 amEarlier today, Valve pushed the first of several upcoming incremental updates leading towards "Steam 3". Steam 3 is the next version of the Steam platform, and prominently features a UI overhaul (which now makes it the fattest, roundest, and most-non-native windows application I run), and a much tigher integration with the Steam purchase / delivery [...]
Unofficial Kings Quest Sequel Shut-down. Fans feign shock.
Posted by King_Andy on October 10th, 2005 at 12:14 amRecently LucasArts Entertainment shut down a fan effort to reproduce Maniac Mansion for more modern hardware. The fan game was to be called Maniac Mansion Deluxe, and included all new art and software, but it's gone now; shut down by LucasArts' legal department. Now Vivendi Universal (current owners of the sizable Sierra game library) has [...]
Blizzard teases us again
Posted by inpheaux on October 6th, 2005 at 7:08 pmIt must be that time again. Time for another Blizzard teaser page. Blizzard loves teaser pages, they do them more often than any other company I can think of. Usually they're a bit more complex than the one currently up at Battle.net, but . . whatever. I'll take what I can get.
The flash applet shown [...]
Square Enix announces Even More Ports
Posted by inpheaux on October 5th, 2005 at 6:41 pmA few weeks ago, I lamented the fact that Square Enix was busy porting games around that no one cared about. This changed today. Today at Nintendo's "DS Conference" in Japan, Squeenix Prez Yoichi Wada announced three more ports, this time ones we care about.
First up, the obvious: Final Fantasy III (that's IIIj not IIIus, [...]
Halo movie in good hands – Peter Jackson and WETA on board
Posted by inpheaux on October 4th, 2005 at 1:58 pmQuick little announcement to report on regarding the Halo movie, which we know barely anything about. Even though we have absolutely no concrete information about what all it will cover, when it will be out, or anything other than the fact that it's being made, we can cross two blanks off our list: Executive Producer [...]
Zelda 64 Deconstructed
Posted by inpheaux on October 4th, 2005 at 12:02 pmI love easter eggs. I especially love easter eggs that require INTENSE amounts of digging. By extension, I have a great amount of respect for those dedicated few ROM hackers we have out there. These are the guys who spend all their time pouring over debugger logs, probing memory locations, seeking out unreferenced material in [...]
Quake 4 Goes Gold
Posted by inpheaux on October 3rd, 2005 at 7:29 pmWell, the PC version at least. Earlier today, after all these years of development, the final build of Quake 4 was wrapped up and sent off to manufacturing.
In case you haven't been paying attention, Quake 4 is the sequel to Quake II. It puts players in the shoes of an Earth Defense Force grunt, fighting [...]
Want the publishing rights to Mortal Kombat?
Posted by inpheaux on October 1st, 2005 at 12:53 pmOr Revolution X? Smash TV? NBA Jam? How about Street Fighter: The Movie: The Game? Well, now's your chance.
As part of their ongoing asset liquidation due to their bankruptcy, Acclaim is auctioning off all their publishing rights. I don't really care enough to want to examine how exactly this process works, but if you're really [...]
