After nearly five years of development and a massive transition between two developers [three if you count the transition made when Blizzard acquired Swingin Ape Studios], Blizzard has finally shelved their StarCraft third-person sneaker/shooter.
In a press release yesterday, Blizzard President Mike Morhaime announced that the main reasoning behind the shelving boils down to the current state that consoles are in right now. It doesn't make sense to ship a semi-high-profile game like this when we're already in the middle of the transition between hardware generations. Furthermore, it doesn't make sense to try and focus on just the Xbox 360, and makes even less sense to try and ship for both the 360 and something like the PS2. So rather than try and do something like that, they're just shelving the project altogether.
In the coming months, Blizzard claims they'll be evaluating next-gen consoles and figuring out exactly what they want to focus on. Once they've made a decision, they may choose to port / revamp Ghost, or kill it outright and work on something else.
Source: Yahoo! Business Wire
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