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Archive for the 'Microsoft' Category



The black Xbox 360 “Elite” is totally real and coming soon

Posted by inpheaux on March 21st, 2007 at 1:04 pm

For months there had been rumors circling the interweb that Microsoft had a super-secret black upgraded Xbox 360 model kicking around. The rumors generally mentioned an HDMI port, a bigger hard drive and other goodies like a built-in HD-DVD drive, integrated WiFi, etc. In Game Informer's latest issue they confirm that it's real and is [...]

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EA announces Wing Commander Arena (but don’t get excited)

Posted by inpheaux on February 24th, 2007 at 7:01 am

Earlier this week, there were reports that the ESRB had issued a rating for an unexpected title from EA: "Wing Commander Arena". It told us that it was from EA, it had fantasy violence, and it would be on the 360. The internet, of course, exploded with fanboy speculation. Is it going to be a [...]

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Mercenaries 2 announced, slated for multi-platform release

Posted by inpheaux on February 22nd, 2007 at 2:48 pm

Hey! Remember Mercenaries? That game from a few years ago which no one understood why Lucasarts was publishing it? That game that was far more fun than it really should have been? Well it's back and slated for a big cross-platform release This winter. Oh, and now EA is involved. IGN scored an interview with [...]

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UT2007 wrap-up: Names, Ports, and Slips

Posted by inpheaux on January 25th, 2007 at 4:33 pm

Word on the street earlier in the week was that we'd be getting some hefty UT 2007 news today. As expected, we did. Also as expected, it's not all good. We just can't always have nice things, can we? First change: The name. They've given up on the "Unreal Tournament 2007" name. The game is [...]

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Guitar Hero goes to . . Neversoft?

Posted by inpheaux on January 17th, 2007 at 8:24 am

Today, from the "didn't see that one coming" department, we have word from GameDaily that it looks like the development torch of the Guitar Hero franchise has been passed from Harmonix to Neversoft, developers of the Tony Hawk series of games. There's no official announcement, no in-depth explanations, just the fact that Neversoft's website is [...]

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Halo 3 public beta signups begin tonight

Posted by inpheaux on December 4th, 2006 at 7:20 pm

Quick update: Halo 3 beta signups start tonight at Halo3.com. We don't know exactly when, but it's likely to go live some time during Monday Night Football, since Microsoft is running a Halo 3 ad during tonight's game, which starts at 2030 ET. This is expected to be just one of several methods to get [...]

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Gamespot deploys all-360 advertising for their PS3 subsection

Posted by inpheaux on November 30th, 2006 at 6:59 pm

Sometimes these things just write themselves. Today, Gamespot unveiled a new overbearing gigantic ad-filled version of one of their pages. This is nothing new, and isn't the punchline. Most of us remember the glory that was McIGN, but I feel this goes a step (or seventeen) too far. The page in question was their PS3 [...]

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Fox & Universal pull out of the Halo movie

Posted by inpheaux on October 20th, 2006 at 5:43 am

Here's a great way to start your day: the Halo movie just lost all its funding. Variety is reporting that late last week Universal called a meeting on behalf of themselves and Fox, who were co-funding the film, with the guys actually making the film to discuss budget stuff. They called this meeting right before [...]

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Harmonix to be acquired by MTV for $175 Mil

Posted by inpheaux on September 22nd, 2006 at 11:54 am

According to the New York Times, MTV is slated to pick up Harmonix immediately for $175 Million in cash. The article says it's more than just a branding thing, citing some crazy stuff about "expanding web channels" and "remixing songs", but really it boils down to branding. MTV obviously wants some street cred, and having [...]

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Double Fine scores a publishing contract with Vivendi Games

Posted by inpheaux on September 8th, 2006 at 1:08 pm

Things were kinda sketchy there for awhile, between the falling out with Majesco (and Majesco's implosion that followed shortly thereafter) and heading into the bunker of non-communication that most developers head to when they start a new project, but it all seems to have worked out nicely for Tim Schafer and friends at Double Fine. [...]

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